Usage
Rollup/Webpack Based Builds
Section titled “Rollup/Webpack Based Builds”The latest versions of Rollup and Webpack support ES6 imports. Shepherd ships as an ES module which should allow you to import using standard ES import syntax.
i.e.
import Shepherd from 'shepherd.js';First create a new Tour instance for your tour:
const tour = new Shepherd.Tour({ useModalOverlay: true, defaultStepOptions: { classes: 'shadow-md bg-purple-dark', scrollTo: true }});The defaultStepOptions option allows you to specify any options which should
be applied to all this tour’s steps by default.
Next, add your steps:
tour.addStep({ id: 'example-step', text: 'This step is attached to the bottom of the <code>.example-css-selector</code> element.', attachTo: { element: '.example-css-selector', on: 'bottom' }, classes: 'example-step-extra-class', buttons: [ { text: 'Next', action: tour.next } ]});Finally, to start the tour, just call start on your Tour instance:
tour.start();If you need to remove a step from your tour, call removeStep on your Tour
instance. If the step currently being displayed is the one you’re removing, and
there are steps left in the tour, then the first one will be shown, otherwise,
the tour will be cancelled.
tour.removeStep('example-step');Global Shepherd Object
Section titled “Global Shepherd Object”Shepherd exposes a single object onto the window, Shepherd.
That global object fires several events to let you link up actions with events occurring in any tour:
Methods
Section titled “Methods”Shepherd.on(eventName, handler, [context]): Bind an eventShepherd.off(eventName, [handler]): Unbind an eventShepherd.once(eventName, handler, [context]): Bind just the next instance of an event
Events
Section titled “Events”The global Shepherd fires the following events whenever a Tour instance fires
them. It adds to the object passed to the event handlers a tour key pointing
to the instance which fired the event:
completecancelhideshowstartactiveinactive
For multiple events, you can use something like:
['complete', 'cancel'].forEach((event) => shepherd.on(event, () => { // some code here }));Current Tour
Section titled “Current Tour”The global Shepherd includes a property which is always set to the currently
active tour, or null if there is no active tour:
Shepherd.activeTour
Tour Instances
Section titled “Tour Instances”Creation
Section titled “Creation”You create a Tour object for each tour you’d like to create.
Tour’s constructor accepts a hash of options:
const myTour = new Shepherd.Tour(options);Tour Options
Section titled “Tour Options”classPrefix: The prefix to add to theshepherd-enabledandshepherd-targetclass names as well as thedata-shepherd-step-id.confirmCancel:- If true, will issue a
window.confirmbefore cancelling - If it is a function(support Async Function), it will be called and wait for the return value, and will only be cancelled if the value returned is true
- If true, will issue a
confirmCancelMessage: The message to display in the confirm dialogdefaultStepOptions: Default options for Steps created throughaddStepexitOnEsc: Exiting the tour with the escape key will be enabled unless this is explicitly set tofalse.keyboardNavigation: Navigating the tour via left and right arrow keys will be enabled unless this is explicitly set tofalse.stepsContainerAn optional container element for the steps. If not set, the steps will be appended todocument.body.modalContainerAn optional container element for the modal. If not set, the modal will be appended todocument.body.steps: An array of step options objects or Step instances to initialize the tour with.tourName: An optional “name” for the tour. This will be appended to the the tour’s dynamically generatedidproperty.useModalOverlay: Whether or not steps should be placed above a darkened modal overlay. If true, the overlay will create an opening around the target element so that it can remain interactive.
Tour Methods
Section titled “Tour Methods”addStep(options): Creates a new Step object with options, and returns theStepinstance it created. If the options hash doesn’t include anid, one will be generated. You can also pass an existingStepinstance rather thanoptions, but note that Shepherd does not support a Step being attached to multiple Tours.addSteps([Steps]): Add multiple steps to the tourgetById(id): Return a step with a specific idisActive(): Check if the tour is activenext(): Advance to the next step, in the order they were addedback(): Show the previous step, in the order they were addedcancel(): Trigger cancel on the current step, hiding it without advancingcomplete(): Calls _done() triggering thecompleteeventhide(): Hide the current stepshow([id]): Show the step specified by id (if it’s a string), or index (if it’s a number) provided. Defaults to the first step.start(): Show the first step and begin the tourgetCurrentStep(): Returns the currently shown stepremoveStep(id): Removes the step from the touron(eventName, handler, [context]): Bind an eventoff(eventName, [handler]): Unbind an eventonce(eventName, handler, [context]): Bind just the next instance of an event
start() always returns a promise, and show(), next(), and back() return
one while a step is waiting on its attachTo.element (see waitForElement
below). Await them if you need to know the step is on screen — otherwise they
can be called and ignored, as before.
Tour Events
Section titled “Tour Events”complete: Triggered when the last step is advancedcancelhideshow: Triggered with a hash of thestepand thepreviousstepstart
Steps are instances of the Step object. They are generally created by the
Tour::addStep method, which returns the Step instance it created.
Step Options
Section titled “Step Options”text: The text in the body of the step. It can be one of three types:- HTML string
HTMLElementobjectFunctionto be executed when the step is built. It must return one the two options above.
title: The step’s title. It becomes anh3at the top of the step.attachTo: The element the step should be attached to on the page. An object with propertieselementandon.element: An element selector string, a DOM element, or a function (returning a selector, a DOM element,nullorundefined).on: The optional direction to place the Floating UI tooltip relative to the element.- Possible string values: ‘auto’, ‘auto-start’, ‘auto-end’, ‘top’, ‘top-start’, ‘top-end’, ‘bottom’, ‘bottom-start’, ‘bottom-end’, ‘right’, ‘right-start’, ‘right-end’, ‘left’, ‘left-start’, ‘left-end’
const new Step(tour, { attachTo: { element: '.some .selector-path', on: 'left' }, ...moreOptions});If you don’t specify an attachTo the element will appear in the middle of the
screen. The same will happen if your attachTo.element callback returns null,
undefined, or a selector that does not exist in the DOM. The waitForElement
and skipMissingElement options described below let you change this behavior
for elements that are missing or rendered late.
If you omit the on portion of attachTo, the element will still be
highlighted, but the tooltip will appear in the middle of the screen, without an
arrow pointing to the target.
If the element to highlight does not yet exist while instantiating tour steps,
you may use lazy evaluation by supplying a function to attachTo.element. The
function will be called in the before-show phase.
-
beforeShowPromise: A function that returns a promise. When the promise resolves, the rest of theshowcode for the step will execute. For example:beforeShowPromise: function() {return new Promise(function(resolve) {$('#my-bootstrap-modal').on('shown.bs.modal', function () {resolve();});});}, -
canClickTargetA boolean, that when set to false, will setpointer-events: noneon the target -
cancelIconOptions for the cancel iconattrsAdditional HTML attributes to apply to the cancel icon button element. This is useful for adding data attributes for testing or analytics. Note: These attributes cannot override critical properties liketype,onclick,class, oraria-label.
cancelIcon: {enabled: true,label: 'Close Tour',attrs: {'data-test': 'close-tour-button','data-analytics-id': 'tour-close'}}enabledShould a cancel ”✕” be shown in the header of the step?labelThe label to add foraria-label
-
classes: A string of extra classes to add to the step’s content element. -
data: Arbitrary, JSON-serializable data to associate with the step. Shepherd does not use it internally; read it back fromstep.options.datain your event handlers and button actions. Useful for analytics ids or other metadata, e.g. on generated tour definitions. -
buttons: An array of buttons to add to the step. These will be rendered in a footer below the main body text. Each button in the array is an object of the format:attrs: Additional HTML attributes to apply to the button element. Useful for adding data attributes for testing or analytics.label: The label to add foraria-label. It can also be a function that returns a string (useful with i18n solutions).disabled: A boolean that controls thedisabledattribute. It can also be a function that returns a boolean.classes: Extra classes to apply to the<a>secondary: A boolean, that when true, adds ashepherd-button-secondaryclass to the buttontext: The HTML text of the button. It can also be a function that returns a string (useful with i18n solutions).action: A function executed when the button is clicked on. It is automatically bound to thetourthe step is associated with, so things likethis.nextwill work inside the action. You can use action to skip steps or navigate to specific steps, with something like:
action() {return this.show('some_step_name');} -
extraHighlights: An array of extra element selectors to highlight when the overlay is shown The tooltip won’t be fixed to these elements, but they will be highlighted just like the attachTo element. -
advanceOn: An action on the page which should advance shepherd to the next step. It should be an object with a stringselectorand aneventname. For example:{selector: '.some-element', event: 'click'}. It doesn’t have to be an event inside the tour, it can be any event fired on any element on the page. You can also always manually advance the Tour by callingmyTour.next(). -
highlightClass: An extra class to apply to theattachToelement when it is highlighted (that is, when its step is active). You can then target that selector in your CSS. -
id: The string to use as theidfor the step. If an id is not passed one will be generated. -
modalOverlayOpeningPadding: An amount of padding to add around the modal overlay opening -
modalOverlayOpeningRadius: An amount of border radius to add around the modal overlay opening. It can be either a number or an object with properties{ topLeft, bottomLeft, bottomRight, topRight } -
floatingUIOptions: Extra options to pass to Floating UI -
showOn: A function that, when it returns true, will show the step. If it returns false, the step will be skipped. -
skipMissingElement: A boolean. When true, a step whoseattachTo.elementcannot be found in the DOM is skipped (likeshowOnreturning false) instead of being shown centered. If all remaining steps are skipped, the tour completes going forward, or cancels going backward. It can also be set ondefaultStepOptionsto apply to every step. Steps without anattachToelement are never skipped, since they are intentionally centered. -
waitForElement: The maximum amount of time, in milliseconds, to wait for theattachTo.elementto appear in the DOM before showing the step. The DOM is watched with aMutationObserver, falling back to polling whereMutationObserveris unavailable, so the step attaches as soon as the element appears. If the timeout expires, the step falls back to its default behavior: skipped whenskipMissingElementis true, otherwise shown centered. It can also be set ondefaultStepOptionsto apply to every step. Useful for targets that are rendered asynchronously.Both options look the target up before the step’s own
beforeShowPromiseandbefore-showhandlers run, so they cannot see an element that those handlers create — keep usingbeforeShowPromisefor targets the step itself renders. Both are plain JSON values, so a tour definition using them stays serializable. -
scrollTo: Should the element be scrolled to when this step is shown? If true, uses the defaultscrollIntoView, if an object, passes that object as the params toscrollIntoViewi.e.{behavior: 'smooth', block: 'center'} -
scrollToHandler: A function that lets you override the defaultscrollTobehavior and define a custom action to do the scrolling, and possibly other logic. -
when: You can define show, hide, etc events inside when. For example:
when: { show: function() { window.scrollTo(0, 0); }}Step Methods
Section titled “Step Methods”show(): Show this stephide(): Hide this step. The step’s element stays in the DOM, so the step can be shown again later.cancel(): Hide this step and trigger thecanceleventcomplete(): Hide this step and trigger thecompleteeventscrollTo(): Scroll to this step’s elementisOpen(): Returns true if the step is currently showndestroy(): Permanently tear the step down — removes its element from the DOM, destroys the Floating UI instance, and triggers thedestroyeventupdateStepOptions(options): Merge new options into the step and re-render its element in placegetElement(): Returns the step’s element —undefinedif the step has never been shown,nullif it has been destroyedgetTarget(): Returns the step’s resolvedattachToelementon(eventName, handler, [context]): Bind an eventoff(eventName, [handler]): Unbind an eventonce(eventName, handler, [context]): Bind just the next instance of an event
Step Events
Section titled “Step Events”before-show: Triggered at the start of everyshow(), before the step’s element is createdshow: Triggered at the end of everyshow(), once the element is in the DOM and positionedbefore-hide: Triggered at the start of everyhide()hide: Triggered at the end of everyhide()complete: Triggered bystep.complete()cancel: Triggered bystep.cancel()destroy: Triggered when the step is disposed of for good — bystep.destroy(), bytour.removeStep(id), or for every step in the tour when the tour completes or is cancelled
Please note that complete and cancel are only ever triggered if you call the
associated methods in your code.
Step Lifecycle
Section titled “Step Lifecycle”| What happens | Events, in order |
|---|---|
| A step is shown for the first time | before-show, show |
Advancing away with next(), back(), show(id) | before-hide, hide |
| The same step is shown again later | before-show, show |
tour.removeStep(id) on the step that is open | before-hide, hide, destroy |
tour.complete() or tour.cancel() | destroy, once for every step |
Shepherd rebuilds a step’s element from scratch on every show(), but that is
an implementation detail — recreating the element does not emit destroy.
The event fires only when the step is actually being thrown away, so use it to
release anything you allocated for the step, and before-hide / hide for work
that should run every time the step goes away.
destroy() is not guarded against running more than once, so calling it
yourself and then completing the tour will emit destroy twice. Keep your
teardown idempotent if you do both.
Behavior change —
destroyused to also fire every time an already-shown step was shown again, in betweenbefore-showandshow, because the element is recreated on each show. Recreating the element no longer triggersdestroy. See #3443.
Advancing on Actions
Section titled “Advancing on Actions”You can use the advanceOn option, or the Next button, to advance steps. If you
would like however to have a step advance on a complex user action, you can do
the following:
const myStep = myTour.addStep(options);
yourApp.on('some-event', () => { if (myStep.isOpen()) { Shepherd.activeTour.next(); }});🔼 Displaying Arrows
Section titled “🔼 Displaying Arrows”By default, Shepherd will generate and position an “arrow” element that points
to the target of a step. This is done by setting the arrow option to true on
each “Step.options` — but you can disable the arrow manually by setting
it to false:
myTour.addStep({ id: 'Step 1', arrow: false});You can also provide an options object, to configure the arrow’s padding. The padding is the closest the arrow will get to the edge of the step.
myTour.addStep({ id: 'Step 1', arrow: { padding: 10 }});Furthermore, while Shepherd provides some basic arrow styling, you can style it
as you wish by targeting the .shepherd-arrow element.